WebTransport · QUIC datagrams · Latest-state sync

Type fast.
Win the race.

Multiplayer typing races where progress updates fly over unreliable UDP datagrams. Drop a packet? The next one carries your latest position — no TCP replay pile-up.

Datagram progress

Live car positions sync in ~9 byte packets. Stale updates are discarded — only the newest state matters.

Real-time feel

Your car moves instantly on your screen. Opponents interpolate between server ticks for smooth racing.

Room codes

Create a room, share the code, both hit Ready — countdown and go. No account needed.

Built different on purpose

Most web games use WebSockets over TCP — one dropped packet can stall everything behind it. TypeToLearn uses WebTransport datagrams so laggy connections stay playable.